Last week we attended GDC and we had the opportunity to show Wulverblade to the public for the first time. We were not originally going to use GDC as a showcase for the game, but felt that we should not let the chance slip us by so we polished up a demo and brought it out to San Francisco and put it in front of some gamers, developers, and press. Given that this was the first time we had shown the game publicly and that we didn’t have a lot of experience with such PR events and activities it seems a good idea to reflect on what went well and what did not.
Wulverblade coming to Xbox One!
Wulverblade is coming to Xbox One and is playable at GDC!
Yep, you heard that right, my life long dream game is getting a life long dream format, a leading games console, WAHOOOOOOOOOOOOOO!
We’ve known about this for a little while, so you can imagine our uncontrollable excitement about wanting to tell the world. And now, as of today, Microsoft have officially announced it, we are SOOOOO excited. So, so, excited.
Play it this week at GDC!
The best bit is, if you happen to be at GDC, head over to the Unity booth (South Hall Expo – Booth 1402) where you can not only see Wulverblade in action, but you can get to play it on the Xbox One, right there!
Click here for a map of where to find it
It is in a very early pre Alpha state, but you’ll get a good feel for the basics of the game. Brian and Colin are there too, so hit them up if you wanna chat about the game at any point. If you get a chance to swing by, please drop up us a comment as we’d love to hear your thoughts!
And a BIG THANKS to the guys at Unity for the showcase, you guys rock!
Screenshots Now and Trailer Coming Soon
Now, some of you may already know that I (Mike) got struck down with appendicitis last week and after a couple of operations am now recovering for a couple of weeks, so that’s stopped me both being there and getting the in-game trailer complete. ULTRA GUTTED! But, I’m going to show off two screenshots from the game here which will hopefully wet your appetite for the trailer. Once I’m back on my feet I’ll have it ready ASAP.


SO EXCITED!
Mike.
Wulverblade Character Design Process
So, after my promise of weekly blog posts, I managed only a few, how rubbish ;)
Anyway, to make up for it, here’s a post that people have been asking me to make for years. A breakdown of how I create my characters. Hold on tight, its going to be long winded and drawn out ;)

Step 01 – Rough Sketch
I was hesitant to actually show this one as my sketch for the Roman Legionarry is pretty…well…terrible lol. But, this is a process showcase, warts’n’all ;) As I had a clear vision for this character in my head, the sketch could afford to be pretty rough. So I didnt concern myself too much with accuracy and proportions. This was purely about laying down the basics.
One thing I often do is allow my sketches to be very loose, as I work with the intention of making many proportion adjustments once the character is in the vectorising stage. Drawing in vectors allows infinite flexibility as scaling up or down never effects the quality in any way. So, with the sketch roughed out, it was onto the colour.
Dev Blog: Wrangling Unity’s Input
It’s Brian again and it’s time for another update post of the development of Wulverblade. I promised more detail after the last post and I’ve decided to focus on an area of the game that I’ve been working on a lot recently: input.
Dev Blog: Introducing Wulverblade’s Technology
It’s time for the first real dev blog post. I’d like to start out by giving an overview of the technology choices we have made so far making Wulverblade. I won’t be going into details about the tools and process on the art side since that isn’t something I know as much about. This will focus on the development environment, engines, and tools we’ve chosen from a programming and development perspective.
Dev Blogs: A Beginning
Welcome everyone to my first Wulverblade blog post! I’m Brian and I am part of Darkwind Media which has teamed up with Fully Illustrated to work on this awesome game. This should be just the first of many of these types of development updates.
It has been a few short months since development of Wulverblade kicked off. A lot has happened in those months. Working with Mike on the creative vision for the game and then taking his artwork and making it move and jump and attack and bleed has been fantastic. We’ve realized it is time to start letting everyone else know what we’ve been doing. It’s time to let people start to peek at Wulverblade’s progress.
Phwoar, the tasty flyers have arrived!
Hey Everyone,
Quick post to show off the killer flyers that just landed, 1000 of the little lovelies! They’re matt laminated onto super thick 400gsm card, so hopefully all you nice folks attending Play Expo this weekend are going to take them home and replace your family photos with them :)
See you all on the weekend!
Mike.
The Voice of Trevor Martin & PLAY Expo
Hey Everyone,
Wow, what a truly incredible week! I had the great pleasure of hiring the incredible Trevor Martin to be the voice of Caradoc (the main character) and also the narrator of the Wulverblade story.
Tracking Trevor down was no easy task as he’s about to retire, so I was overjoyed when he accepted the job! He’s rather an impressive chap with an amazing history and a wealth of experience. He’s best known for his work on stage as Dr.Who at the Adelphi Theatre in London and he was also the voice of Krull in the movie of that name! But to us gamers, he’s best known as the voice behind the incredible Heavenly Sword animated series. Possibly the most inspiring bit of video game related animation I’ve ever witnessed.

We spent the day at Unique Studios in London recording hour’s worth of great audio for the game. Trevor is such a pro and gentleman to boot. He took to the script so naturally and is going to add so much depth to this game its unreal.
You’ll get to hear a glimpse of this in the upcoming game intro that will be being showcased later this year :)
PLAY Expo – Manchester – UK – October 12-13th 2013
Just a quick one to say that I’ll be knocking around the PLAY expo in Manchester all next weekend, donning a Wulverblade T-Shirt and some looooovely little mini poster cards/flyers to hand out. If you happen to be there give me a yell, I’ll be happy to chew your ear off about Wulverblade all day ;) The flyer cover is the image that’s featured at the top of this page.
Next Weeks Update:
Next week I’ll be covering the Play Expo weekend with lots of photo’s plus I might also throw in a little concept art too :)
Welcome to the new blog
As the title reads, welcome everyone!
So, some of you will be totally new to Wulverblade and some will have been following the gradual updates that I’ve been pushing up on the Fully Illustrated Blog (and on twitter) over the past year. Getting to this point has taken a good year but things are in full swing now and I’m so excited to be able to launch the new site and development blog.
I’m going to be retro-blogging some posts in that cover what’s happened to date, so don’t be confused to see new posts that contain old stories for a while. They’re just there to pad out the content and get newcomers up to speed.
I really, really want everyone to speak up in the comments too, so if you have a question, opinion or passing comment, please feel very welcome to leave it in any of the posts that spike your interest, I’ll be being very active on here, so expect responses, lots of them :)
Competition:
Ok, so to kick things off with something fun, I’m running a competition to celebrate the launch of the site. How do you fancy winning 1 of 2 signed Wulverblade art prints? Well, if that tickles your fancy, simply sign up to the newsletter in the sidebar on the right (if you’re on your mobile you’ll need to rotate your device round to landscape to see it) and all the registered addresses will be put into a hat for a signed print! Easy. Best bit is, by signing up you’ll be the first to know about the big developments as they happen too! Win, win!
Weekly Blog Updates:
Yep you read it right, I’m aiming to update the blog with all things Wulverblade once a week. That’s no easy task with the amount of work I’m juggling, but I really want you guys to see the site as something worth returning to weekly. These blog posts are going to cover all kinds of things too, so for all those fellow illustrators out there that have been asking me for years to show some WIP pieces and some tutorials, this is the place it will happen :)
Big Announcement:
We have a BIG announcement coming in November, so in just over a months’ time, expect some exciting big updates!
Thanks.
Mike.