Mike has been tirelessly painting an exclusive new cover for this too, so anyone who buys the game will see a cover that’s never been seen anywhere else before. He’s pilled a HUGE amount of hours into this and the other extras that will accompany it.
We can’t wait until Super Rare Games unveils the finished article!
This is literally a life dream for all of us and something we’ve been working hard to make happen. Just making Wulverblade was the big goal and a close second to that was getting a physical release. Growing up in the 80’s (well some of the team at least ha haa) meant we have a big affection for physical games, something that can be seen in Mike’s giant retro collection. And now, finally, after all these years our very own game can be added to the worlds physical library of games.
Watch this space for more info and be sure to follow Super Rare Games here:
After many months Wulverblade’s BIG v1.1 patch is out now!
It’s been a long journey to get here but we’ve finally managed it. The v1.1 update of Wulverblade is out now and its PACKED with great features based on the feedback from our fantastic fans.
This monster update includes:
Easy Mode – This was the single most requested feature that we heard from both Nintendo Life readers and the web as a whole. It was a tough at first as we were getting other feedback saying that the game was too easy. So this patch now gives you an easier mode to play with which includes…
Boss Checkpoints – The other big request was boss checkpoints. For the folks struggling with the difficulty the check-pointing was making things even harder, so there is now a checkpoint before each boss!
BEAST mode – This is the extra mode that is currently locked on the main menu. Once you’ve complete the game this unlocks and, well, let’s just say you’ll be wanting to play the game through again! For those that have completed the game on other systems and had access to this mode, they’ve loved it and we hope you do to. Its seriously good fun!
Performance boost – We’ve been able to reduce the loading times between levels! We’ve also boosted the frame rate in a many areas too.
Missing achievements – A few folks had mentioned that their achievement’s had disappeared. Worry not, they’d not gone, they just weren’t visible due to a small glitch which has now been quashed.
Bug fixes – We’ve addressed all the known bugs in the game and they should all now be gone.
As you can see this is one meaty update with lots included, we just wish we could have got it to you sooner.
This update was originally complete and submitted to Nintendo back in December with the plan of it going live whilst we were still in our exclusivity window with Nintendo. Sadly, we hit some (more…)
The day has FINALLY come! Wulverblade will be available on all major systems as of today! Wahooooo! The Xbox version is due to launch in differing timezones today but should landing around 2pm UK time. So by this evening you can play it on any system you desire! We can barely believe it!
Here’s a little launch trailer to celebrate:
We want to say a MASSIVE thanks to everyone that’s supported us over the years as its meant a lot! It really has. Here are the links to all systems below:
We’re doing a giveaway in conjunction with the amazing Nintendo Life team too. So if you fancy getting your hands on a copy of Wulverblade AND a brand new SNES Mini, simply click the image below to see the competition tweet. All you need to do it follow both accounts and RT to be in with a chance! Winner will be drawn next Monday.
We also launched the story introduction sequence yesterday morning too so sink your eyes into this! Big props to Jon Sommariva for his amazing artwork on the cutscenes, Verbal Vigilante for their amazing sound design and me, Mike, for sticking it all together with sellotape and glue ;)
We’re going to do a bigger more in depth post soon to celebrate but for now, here’s A BIG THANK YOU from all of us for your support over the years. Chatting to you at shows, online and in person has been wonderful and its with your interaction that the game is what it is today.
That’s right, you heard it right! After 5 years of blood sweat and tears our beloved Wulverblade is being launched into the big wide world! Its coming to the Nintendo Switch first and then the other platforms will follow on after that. You can view the eShop page now too which will soon be updated with all the final content.
We’ve been quiet for TOO long and with good reason, we are now on the brink of release! And the big news is that we’re launching on the incredible Nintendo Switch first! We are overjoyed!
If you’ve had your hands on a Switch or already own one you’ll be able to appreciate just how perfect the device is for Wulverblade. Nintendo have just announced us officially in the Nintendo Showcase! We’ve been so excited about this news for ages now and have been sworn to secrecy. Nintendo wanted to announce the news to tie in with the big PAX West event where you can come along and play the game along with many other great titles at the Nindie Arcade on level 3 of the convention centre. Both Evan and myself (Mike) will be there for the full event from Friday 1st until Monday 4th. So if you’re at PAX West in Seattle this weekend you’ll be able to come along and play the game on the Switch for the first time ever! Come see us!!!!!
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