Optimization is one of the dark arts. It often is essential in the process of getting your game from production to launch. There are many articles out there with general guidelines of how you should go about optimizing your games, but in the end, optimization is a specialized skill that I think benefits from case studies. This is a look at our specific efforts to optimize the 2D animation system in Wulverblade. (more…)
Its been too long since the last post and just over a month since release, wow, what a month! We hope all you Switch players are enjoying the game! The reviews and feedback have been INSANE!
So, we’re BUSY, BUSY, BUSY getting the Steam, Xbox and PS4 versions release ready and will have the official release date for all 3 out to you soon! In the meantime, please take a look at this new video of the Steam version. This beauty is running at around 100fps on my old 760 card which dates back to 2013, so its certainly not cutting edge. As you’ll see the game runs blisteringly smooth and feels fab.
You can also add the game to your Steam wishlist right here:
We’re so close to having these 3 versions ready so stay tuned and thanks for your ongoing support!
Whilst we haven’t got an official review we have been featured in this new article and WOW, it seems that the folks at Games Radar really love the game! Yey!
We just received yet another INCREDIBLE review over at Kotaku! These reviews are blowing us away! We’re so, so happy that you all love the game this much!!!
Just thought I’d share this one with you.
As a lot of you have spotted and mentioned that in-spite of all the amazing feedback and reviews we’ve managed to slip under the radar of the big press outlets. But thanks to Brian Altano over at IGN he’s given us some spotlight on the super popular NVC podcast! Thanks Brian!
Fingers crossed that this is the first step to getting noticed. Please watch the coverage below, its great!!!!!
We have a new blog post coming soon to cover the new update due in the first patch. Watch this space!
We still can’t believe that the game is actually out and in people’s hands, this still blows our minds! The launch week has been incredible. The reviews have been pouring in and they’ve all been incredible too! We’ve even managed to land a 10/10! Unreal!
A MASSIVE THANKS TO ALL OUR AMAZING PLAYERS AND REVIEWERS!!!!!
We have a patch coming soon to cover the small bugs that have cropped up and to…add in an EASY MODE for all the genre newcomers :) More on that in a dedicated post very soon!
Here’s a collection of the reviews that we’ve had so far, please take a look below:
Nintendo World Report:
Its official, its real, its actually happened, ITS OUT NOW! AAAAAAAAAAAAH!
After so many years of development, so many years of love and attention its finally done, dusted and out for you to play! This is such a crazy day!
We’re doing a giveaway in conjunction with the amazing Nintendo Life team too. So if you fancy getting your hands on a copy of Wulverblade AND a brand new SNES Mini, simply click the image below to see the competition tweet. All you need to do it follow both accounts and RT to be in with a chance! Winner will be drawn next Monday.
We also launched the story introduction sequence yesterday morning too so sink your eyes into this! Big props to Jon Sommariva for his amazing artwork on the cutscenes, Verbal Vigilante for their amazing sound design and me, Mike, for sticking it all together with sellotape and glue ;)
We’re going to do a bigger more in depth post soon to celebrate but for now, here’s A BIG THANK YOU from all of us for your support over the years. Chatting to you at shows, online and in person has been wonderful and its with your interaction that the game is what it is today.
Have a great first day with Wulverblade!!!!!!
That’s right, you heard it right! After 5 years of blood sweat and tears our beloved Wulverblade is being launched into the big wide world! Its coming to the Nintendo Switch first and then the other platforms will follow on after that. You can view the eShop page now too which will soon be updated with all the final content.
We can barely believe it ourselves…
ITS ACTUALLY LAUNCHING NEXT THURSDAY!
We’ve been quiet for TOO long and with good reason, we are now on the brink of release! And the big news is that we’re launching on the incredible Nintendo Switch first! We are overjoyed!
If you’ve had your hands on a Switch or already own one you’ll be able to appreciate just how perfect the device is for Wulverblade. Nintendo have just announced us officially in the Nintendo Showcase! We’ve been so excited about this news for ages now and have been sworn to secrecy. Nintendo wanted to announce the news to tie in with the big PAX West event where you can come along and play the game along with many other great titles at the Nindie Arcade on level 3 of the convention centre. Both Evan and myself (Mike) will be there for the full event from Friday 1st until Monday 4th. So if you’re at PAX West in Seattle this weekend you’ll be able to come along and play the game on the Switch for the first time ever! Come see us!!!!!
We’ve been rather quiet, that’s because the game is NOW FINISHED and in final bug testing! WAHOOOOO! This coming week is going to see a flurry of news so watch this space!
We’re going to announce the full details mid week but we wanted to let you all know that we’re showing Wulverblade at PAX West for the full 4 days, so if you’re there, come and say hi!
We’re also showcasing at The Media Indie Exchange, or better known as The MIX on the evening of Friday 1st!
Its going to be an action packed weekend for Wulverblade and for me (Mike) as I’m flying out to Seattle this week for the show. Both Evan and myself will be there so come by and say hi!
More info following shortly!