Great news, Wulverblade will be at PAX East in the Indie Megabooth from March 10th – 12th!!!! We are honoured to have made the cut and can’t wait to see you all there! We will be showcasing some levels from the campaign and also the arenas! We are so close to completion now that we can taste it!
Hey everyone, E. Doody here! It has been a very exciting time for us here on the Wulver team, and I wanted to hop on and give you all an update!
First, as Mike’s last post covers in detail, we launched our Steam Greenlight campaign on April 19th. We eagerly watched the page for feedback and comments and were Greenlit in only a week! It can be extremely nerve wracking to expose a passion project to public judgement. This brings us to our second very public, very stressful event: PAX East.
PAX East is a massive, consumer based show that takes place in Boston each year. I have been a fan of PAX for years, both as a patron and as a potential exhibitor. The best aspect of being a part of PAX East is that it is 100% a show for the gaming community. We have shown Wulverblade before at industry conferences such as GDC, but there is nothing better than getting the game in the hands of people who are, at their core, excited about seeing and playing games. To get to PAX, we used the help of the Indie MEGABOOTH.
Hey everyone, first of all, thanks to ALL OF YOU for the votes, shares and words of encouragement, you all rock!!!
As submitting to Greenlight was our first real foray into the gaming wilderness with Wulverblade we thought we’d post up our experience in case it’s of any use to anyone else. We’re n00bs to this and we were breaking our Greenlight virginity!
First off, lets get one thing straight, we had no experience in this whatsoever. Both myself (Mike) and the Darkwind guys are all used to working on games, but not owning or releasing them. We’re contracted to work on other peoples’ projects and things like Greenlight, PR and getting exposure are not something we’ve ever done before…and we suck at it. We have some press contacts but we don’t have any in the PC gaming sector, so we knew we were going into this alone. We have, however, been in development for a good few years, been to a number of shows and now, luckily, have some die hard followers whom we love to bits and are kind enough to share our stuff on a regular basis. As we’ve always said, every last tweet, share, comment, and like makes all the difference. We really do appreciate everyone’s help.
Plan of action:
First of all, we knew our Greenlight page had to pretty, it had to show the game off in the best way possible. So we used the available formatting options to create attractive headers, gathered new screenshots and used our existing trailer. Our trailer sadly is a year old and doesn’t do the game justice, we should really have created a new one for Greenlight but sadly didn’t have time to spare with PAX around the corner. We did, however, manage to create some nice gifs to add into the body copy and lets be honest, everyone loves gifs…
Sorry again for yet another long delay between blog posts. We’ve got our heads down working hard to get this beauty finished.
We’re calling for your help now as we’ve just launched our Steam Greenlight campaign and after just 48hrs we’ve cracked into the top 100 and are sat at 76th. We need as many votes as possible so if you’d be kind enough to drop us a vote we’d be forever grateful :) All the support so far has been AMAZING. Thank you.
Also, if you’re attending PAX East today or over the weekend you can get your hands on Wulverblade in the Indie Minibooth! Brian, Colin and Evan are there and will be happy to answer any questions, and let you have a play. You can also grab some nice Wulver swag while you’re there too!
Thanks again for your votes, shares and words of encouragement!
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