Optimization is one of the dark arts. It often is essential in the process of getting your game from production to launch. There are many articles out there with general guidelines of how you should go about optimizing your games, but in the end, optimization is a specialized skill that I think benefits from case studies. This is a look at our specific efforts to optimize the 2D animation system in Wulverblade. (more…)
Posts Categorized: Development
Once again it is time for an update on the current status of Wulverblade. It’s been a little over a month since the last one and we are chugging along toward release. Below I want to give a brief overview of what we’ve been up to during this push to completion.
Greetings again after a long absence. I’m Brian Johnstone, Lead Programmer on Wulverblade, and I’ve been very busy working on our game. We’ve been neglecting this blog but we have definitely been making great progress. This is just a selection of notes letting everyone know what we’ve been up to.