Its 120AD and the Roman army have seized control of the south of Britannia. Their goal, to march north and conquer the rest of the island with brutal and bloody efficiency. The 5000 strong 9th Legion are preparing for war, but little do they know what lies in wait for them. Caradoc, a guardian of the northern tribes has rallied the war bands and is ready to bring the war to the Romans. Caradoc bares a gift that even he is not aware of. And soon, the Ninth Legion will discover its true power.
Wulverblade is a visceral, cinematic, side scrolling beatem-up, bringing a modern twist to the classic gameplay style of the 1990’s arcade scene. There’s no hand holding in Wulverblade, its straight into the action, old-school style. Wulverblade skips the starter and tucks straight into the meat!
Wulverblade is a truely cinematic experince, encompassing a deep historic tale that is told through action packed gameplay, dramatic cut-scenes and played out to a soundtrack fit for a motion picture!
Every visual element in Wulverblade is meticulously crafted at 1080p to ensure that the final end result is a HD masterpeice that looks every bit as well as it plays.
Ancient British history is rich in incredible stories that can inspire the imagination beyond belief. When you combine this depth of history with some of Britain’s lost lore you can imagine just how powerful a story can be told.
Extensive research has been put into both the historical accuracy and the use of real locations from the time. Countless days have been spent walking the ancient sites, ruins and paths of the ancient Britons. The game features not only real locations, but even real people from the time. Even sound sampling has been taken from within the remains of old Roman forts and from the running streams that fed the Romans and tribesmen alike to create an atmosphere so rich you can almost taste it.
Welcome back to the Wulverblog! This is part two of my in depth rigging and animating Tips and Tricks series. This will be a quick post covering Meshes and Skinning. Like Inverse Kinematics, this feature was added to Spine some time ago but I hadn’t gotten around to writing about our experience with it. One…Read more on the blog
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