Wulverblade at Play Expo this weekend!

Hey Everyone,

Just a quick heads up to anyone in the UK, Wulverblade is going to be at Play Expo in Manchester this coming weekend (11th-12th October) and you’re more than welcome to come and play!

The show is incredible, I’ve been personally going since its inception about 5 years ago and its been great to watch it grow and grow. There are 100’s of arcade machines, pinball machines, retro consoles, you name it. There’s a bunch of us indie devs and even a collection of the big boys are there too, so Nintendo, Oculus, EA etc. The show takes in around 25,000 people so its a busy two days.

Anyway, Wulverblade is taking a large booth in the ‘Now Play’ section which you’ll see as you walk in through the doors, apparently we’re next to Team 17. You can’t miss the booth, its got a full size arcade cab, loads of artwork and a roman helmet to boot ;)

Looking forward to seeing you all!

Mike.

 

Where are all the Women?

Hello again!

We’ve received a comment or two recently about the lack of female characters in Wulverblade, so I wanted to address this here.  I also thought I’d give you a quick glimpse of 3 of our current female warriors :)

The only reason we’ve not shown them so far is for the same reason we’ve not shown 90% of the game, they’re simply not finished and thus not ready to be shown. You can see the creation process here from sketch > final character > select frames from the core attack sequence… (more…)

GEEK Birmingham – What a Great Weekend!

Well, firstly I want to say a BIG thank you to everyone that came along to GEEK in Birmingham last weekend. The show was a GREAT success for Wulverblade as the reception it got was plain and simply AMAZING.

Geek-Wulverblade-04

I barely slept on the draw up to the event with worry, as I’ve personally never shown anyone the game running, let alone opened it up for people to play at will. I was so nervous that people wouldn’t like it, or wouldn’t ‘get’ its retro roots, or wouldn’t feel at home with the controls. I was just super nervous.

But by god was I wrong there! (more…)

Wulverblade at GEEK in Birmingham this weekend!

Hey Everyone,

If you’re in the UK and anywhere near Birmingham this weekend, Wulverblade is going to be playable at GEEK in the Custard Factory in both standard TV form (nice big 50″ screen too) and also in its dedicated new arcade cabinet!

I’ll be showing the games arena mode off (this is an extra mode in the game where you get to fight hordes of enemies in ever increasing waves to help you hone your warrior skills) this weekend (more…)

Wulverblade Research Video Blog – Part 1

Hey Everyone, Mike here.

Ok, so if you’ve been following the blog either here, or in its super early days back over on Fully Illustrated you’ll know that the history side of Wulverblade is a BIG thing for me. I’ve been doing these EPIC research trips now for about 2 years. They generally last 1-2 days, cover around 3-500 miles and take in some of the greatest Wulverblade related sites you could imagine. 5000 year old stone circles, 2000 year old forts, mountain passes, you name it. So, I figured that it was high time to share one with you via a video blog!

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Frame vs. Mesh Animations

Hey all,

Evan Doody back again, as promised! I would like to start by thanking everyone for all the positive feedback on my last post and for sharing that post as well. It means a lot to us here. For those of you joining us for the first time here on the Wulverblade Blog, welcome! Last time I covered one of our primary animation systems, 2D Skeletal animation. Today we continue down a similar path as I cover frame by frame animation, mesh based animation, and some methods of optimization. This post will be slightly more technical than the last one, so I will try to break things down to the best of my ability for all readers.

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Wulverblade Intro to Skeletal Animations

Hey all,

Evan Doody here with my first official blog post! This post has been a long time coming. With all of the exciting work going on and work left to do, blogging can quickly fall by the wayside. For that, we, the Wulverblade team, apologize.

I’m the team’s technical artist. It’s my job to make Mike’s art and our programming come together in wonderful ways. I also assist Mike with asset creation so he can focus his time where it’s needed most. With Mike busy capturing the majestic British landscape in extreme, stylized detail, the animations have fallen to me and our other animator Denis. The past few months I’ve been keeping my nose to the grindstone in our animation systems and thought it was about time share a glimpse of our process. Animations are a key aspect of the game’s combat experience and overall aesthetics. Due to the vast nature of this topic it’s easy for me to get sidetracked or start rambling so I will try to stay focus on the basics of the process.

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Wulverblade hits the (printed) press!

Hey Everyone, As a lifetime games obsessed geek, the thought of making my dream game was dream enough, but the prospect of getting it previewed in print based magazines was something else entirely. So you can imagine my excitement when I heard that Wulverblade was being previewed in not one but two mags this month got me SO EXCITED :) Official Xbox Magazine gave us a gloriously large amount of space to showcase one of your screenshots…

Photo 29-04-2014 11 39 56 And X-One magazine were kind enough to give us our own little preview! Yey!

Photo 29-04-2014 11 40 57 I need to go away and stare at these for at least an hour. Back soon ;) Mike.

Lots of GREAT press and interviews!

Wow, what a great two weeks!

Your response and feedback to the trailer has been incredible (across all the appearances of the trailer, its racked up about 3000 views!) and we are overjoyed at the amount of great comments we’ve received! Thank you all so much!

Its also been very fulfilling to be invited to do interviews and see the trailer appear on a number of great sites.

Here’s some of the highlights:

So a MMMMMMASSIVE thanks to all the people and sites that took the time to chat about Wulverblade, you all rock!

Notes on the trailer

A few comments emerged after the trailer, some good, some not so good, but luckily the not so good ones were based on something simple…me forgetting to mention the following…

  • The footage is pre-alpha
  • Only 30% (max) of the available moves are shown in the trailer
  • Only snippets of 2 out of 8 levels are shown
  • Only 6 of over 30+ characters are shown

…so in short, if you harbour any worries about Wulverblades depth, worry not, there is a lot more to this bloodthirsty baby than the trailer shows :)

Ok, that’s all for now, thanks again!

Mike.

 

The New Trailer is Live!

Hey Everyone,

Well, I’ve been promising this trailer since December and now it is finally here! After a fantastic GDC and the game being shown publicly, its finally time to show it to the world.

 

Wulverblade – Story and Gameplay Trailer from Michael Heald on Vimeo.

 

As you’ll see there’s a little more about the story, some nice cut scene snippets and oh yeah, GAMEPLAY! BOOOOOOOM! Hope you all like it!

As you’ll hear, the soundtrack is a work of art and that is courtesy of the amazing Verbal Vigilante! They not only brought their very own magic to the trailer, but also some wonderful work from a vocalist who we’ll intro on here soon, but also a wonderful cellist and some fabulous voice over work from Noni Lewis and Ed Ward. Big cheer for the guys over at Verbal V!

If you enjoy the trailer we’d LOVE it if you’d be so kind as to like and share freely :) We’d be forever in your debt!

Thanks everyone, hope you enjoyed it!

Mike.