Last week we attended GDC and we had the opportunity to show Wulverblade to the public for the first time. We were not originally going to use GDC as a showcase for the game, but felt that we should not let the chance slip us by so we polished up a demo and brought it out to San Francisco and put it in front of some gamers, developers, and press. Given that this was the first time we had shown the game publicly and that we didn’t have a lot of experience with such PR events and activities it seems a good idea to reflect on what went well and what did not.
Posts Categorized: General
Wulverblade is coming to Xbox One and is playable at GDC!
Yep, you heard that right, my life long dream game is getting a life long dream format, a leading games console, WAHOOOOOOOOOOOOOO!
We’ve known about this for a little while, so you can imagine our uncontrollable excitement about wanting to tell the world. And now, as of today, Microsoft have officially announced it, we are SOOOOO excited. So, so, excited.
Play it this week at GDC!
The best bit is, if you happen to be at GDC, head over to the Unity booth (South Hall Expo – Booth 1402) where you can not only see Wulverblade in action, but you can get to play it on the Xbox One, right there!
It is in a very early pre Alpha state, but you’ll get a good feel for the basics of the game. Brian and Colin are there too, so hit them up if you wanna chat about the game at any point. If you get a chance to swing by, please drop up us a comment as we’d love to hear your thoughts!
And a BIG THANKS to the guys at Unity for the showcase, you guys rock!
Screenshots Now and Trailer Coming Soon
Now, some of you may already know that I (Mike) got struck down with appendicitis last week and after a couple of operations am now recovering for a couple of weeks, so that’s stopped me both being there and getting the in-game trailer complete. ULTRA GUTTED! But, I’m going to show off two screenshots from the game here which will hopefully wet your appetite for the trailer. Once I’m back on my feet I’ll have it ready ASAP.
It’s Brian again and it’s time for another update post of the development of Wulverblade. I promised more detail after the last post and I’ve decided to focus on an area of the game that I’ve been working on a lot recently: input.
It’s time for the first real dev blog post. I’d like to start out by giving an overview of the technology choices we have made so far making Wulverblade. I won’t be going into details about the tools and process on the art side since that isn’t something I know as much about. This will focus on the development environment, engines, and tools we’ve chosen from a programming and development perspective.
Welcome everyone to my first Wulverblade blog post! I’m Brian and I am part of Darkwind Media which has teamed up with Fully Illustrated to work on this awesome game. This should be just the first of many of these types of development updates.
It has been a few short months since development of Wulverblade kicked off. A lot has happened in those months. Working with Mike on the creative vision for the game and then taking his artwork and making it move and jump and attack and bleed has been fantastic. We’ve realized it is time to start letting everyone else know what we’ve been doing. It’s time to let people start to peek at Wulverblade’s progress.
Wow, what a truly incredible week! I had the great pleasure of hiring the incredible Trevor Martin to be the voice of Caradoc (the main character) and also the narrator of the Wulverblade story.
Tracking Trevor down was no easy task as he’s about to retire, so I was overjoyed when he accepted the job! He’s rather an impressive chap with an amazing history and a wealth of experience. He’s best known for his work on stage as Dr.Who at the Adelphi Theatre in London and he was also the voice of Krull in the movie of that name! But to us gamers, he’s best known as the voice behind the incredible Heavenly Sword animated series. Possibly the most inspiring bit of video game related animation I’ve ever witnessed.
We spent the day at Unique Studios in London recording hour’s worth of great audio for the game. Trevor is such a pro and gentleman to boot. He took to the script so naturally and is going to add so much depth to this game its unreal.
You’ll get to hear a glimpse of this in the upcoming game intro that will be being showcased later this year :)
PLAY Expo – Manchester – UK – October 12-13th 2013
Just a quick one to say that I’ll be knocking around the PLAY expo in Manchester all next weekend, donning a Wulverblade T-Shirt and some looooovely little mini poster cards/flyers to hand out. If you happen to be there give me a yell, I’ll be happy to chew your ear off about Wulverblade all day ;) The flyer cover is the image that’s featured at the top of this page.
Next Weeks Update:
Next week I’ll be covering the Play Expo weekend with lots of photo’s plus I might also throw in a little concept art too :)