Launch Week, Amazing Reviews, Easy Mode

Hey Everyone,

We still can’t believe that the game is actually out and in people’s hands, this still blows our minds! The launch week has been incredible. The reviews have been pouring in and they’ve all been incredible too! We’ve even managed to land a 10/10! Unreal!

A MASSIVE THANKS TO ALL OUR AMAZING PLAYERS AND REVIEWERS!!!!!

Incoming Patch:
We have a patch coming soon to cover the small bugs that have cropped up and to…add in an EASY MODE for all the genre newcomers :) More on that in a dedicated post very soon!

Here’s a collection of the reviews that we’ve had so far, please take a look below:

10/10
Bonus Stage:
http://www.bonusstage.co.uk/2017/10/16/wulverblade-review/

9/10
Nintendo World Report:
http://www.nintendoworldreport.com/review/45652/wulverblade-review/

9/10
Seven Reviews
http://www.sevenreviews.net/reviews/wulverblade-nintendo-switch-review/

9/10
The GWW
http://thegww.com/wulverblade-review/

9/10
Pixelated Gamer:
http://pixelatedgamer.com/wulverblade-review-nintendo-switch/

9/10
Nintendocu: Turkey
http://nintendocu.com/917/

9/10
The Gaming Couple:
https://thegamingcouple.com/wulverblade-nintendo-switch-review/

9/10
Nindie Spotlight:
http://www.nindiespotlight.com/2017/10/review-wulverblade.html

9/10
Glitch Free Gaming:
http://www.glitchfreegaming.com/videogames/review/wulverblade-review

90%
Switch Watch:
https://switchwatch.co.uk/wolverblade-switch-review/

8/10
NintendoLife:

http://www.nintendolife.com/reviews/switch-eshop/wulverblade

8/10
Nintendo.pe – Spanish
http://nintendo.pe/wulverblade-nintendo-switch-analisis/

8/10
Nintendo Player: Italian
http://www.nplayer.it/recensione-wulverblade-switch-eshop/

8/10
Nintenderos:
http://www.nintenderos.com/2017/10/analisis-wulverblade/

8/10
Gamescore.it:
http://www.gamescore.it/2017/10/16/wulverblade-recensione/

8/10
Nintencity
https://nintencity.com/game-reviews/review-wulverblade-defend-yer-homeland

8/10
Navi Games:
http://www.navigames.es/2017/10/18/wulverblade-analisis-switch/

8/10
VG Proffessional:
http://www.vgprofessional.com/videogames/review-wulverblade/

7/10
Everyeye
http://www.everyeye.it/articoli/recensione-wulverblade-king-of-the-north-35475.html

7/10
The Well Red Mage
https://thewellredmage.com/2017/10/18/wulverblade/

Great reviews with no score:

A MOST AGREEABLE PASTIME:
https://amostagreeablepastime.com/2017/10/17/review-wulverblade/
Lojueguito: Argentina
http://www.lojueguito.com/wulverblade-nintendo-switch-analisis/

Thanks again everyone, more news coming soon!

Mike.

  • Nicolas Forest

    The critical success of the game is deserved. We see that it is a game that has been paufied in every detail and done with the heart.
    I love the details that are displayed in the foreground or in the background all the good ideas incorporated into the campaign.

    I would like to give my opinion on areas for improvement:
    – The loading times are a bit long.
    – It would be great if the tactile were activated in the menus. Indeed, we spend a lot of time in the extra menu so it would be more comfortable and fast.
    – I think you should homogenize the level of bosses. During my first session I used (a lot) continuous on the boss stage 2 and 3 while I managed without losing a life against the boss of stage 4 for example.
    – Translate the game into several languages. The fans of beat them all will buy the game but for beginners who do not understand English they may skip.
    I know this is the case here in France from the exchanges I have with other players.
    – Adjust the difficulty of the game for beginners (I read that it was planned). The possibilities are numerous:
    4 lives instead of 3, less life for bosses, a wolf call per life and not by stage, start with a heavy weapon of his choice the level etc …
    – give the player the ability to configure his keys on his controller.

    Additional content ideas:
    – add the possibility to play 3 (there are three characters playable).
    – Add additional characters with each their special features as for the first 3. We can imagine a character who can shoot at a distance (in a limited way)
    in order to further increase strategic opportunities in co-op parties.
    – Add levels to the campaign (the most interesting mode).
    – Add a training mode where the players can / must succeed each movement one after the other (it would make the game more affordable for beginners).
    – Add the possibility to change the shield by picking those enemies for example. I do not know if historically the Caledonnians had several shields. this allows
    to improve his character without notion of level or experience.

  • ToLucasta

    Hi there

    When is this game going to be available in New Zealand? It’s annoying to get left out when a game seems this interesting.

    Cheers